For this project, I was to create a tank using sub objects in 3Ds Max. To create this piece, I used a box primative for a base and used the extrude tool to first form the angular parts of the tank's body. I then selected the top part of the tank and stretched upward with the same tool To add angles and adjust the shapes, I used the bevel tool. The same tool way used to stretch out the top front piece and form the cannon barrel.
To add more flare and depth to my tank, I added wheels and a Ukrainian flag. The way I made the wheels was by creating cylinder primatives and copying them so I had three in a row. Using the move tool, I adjusted their positions so they were against the tank base. I then fastened them to the tank with the 'attach' tool. I did the same thing on the other side. To make the flag, I used a long rectangular primative, and two flat ones, and fiddled with their angles and positions until the were just right before coloring the items appropriately. For flair that was not additional primatives, I made use of the extrude, bevel, bride, and inset tool. I first used the extrude tool to add more layers to the top of the tank and the cannon. I then used the bridge tool out smooth out some areas of the tank at the sides and front. I added depth to the wheels with the incent tool (by creating a smaller form in the wheel's center, and the stretching it out with the bevel tool); I used the same tools to create the indents on the sides of the tank and after these additions, I think that added quite a good amount of unique depth in the tank. Generally, this project was a bit more complex and I had to redo a few things to understand it fully, but overall, it was very fun.
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In this project, I used the tools learned from our introduction project to made two models. A snowman and a pencil.
For the snowman, I mainly used spheres, among a few other privative shape types (cones, cylinders, and rectangles). It mainly consisted of focusing on how the shapes were attracted and how they flowed into each other. For example, I made the body spheres connect in a well executed manner by using the move tool and making it so they merged into one another rather than sit on top of each other with no balance. This project was rather fun, as I got to experiment with sizing and poses, taking a few creative liberties, such as angling the top hat. For the pencil, I played with more angles. I used cylinders and adjusted the smoothness of them for the pencil body. I also used toruses to add depth and grooves to the metal part of the pencil. For this project, there was not as much creative liberties that I could take, however it was useful for the knowledge on height to width ratios in the software, along with realism in the tiny details one can add.
The following animations was our first assignment in 3Ds Max - an introduction project, if you will. On the first day, we started with a lecture and a quick overview of the software, I jumped right in, eager to start the process of creation.
The assignment turned out to be rather simple, with bare-bones buildings as a layout and a small sphere to roll across the street. I aminate the ball with key frames and experimented with speeds and colors. While the assignment is simple, I would say that it is rather charming because of that.
A rendered frame of the animation can be seen below. This was also simple to produce, but it shows the charm behind this project, and I can't wait to do more!
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Disclaimer StatementThe views and opinions expressed in this blog are solely those of the author and do no represent those of Chapel Hill HS or Chapel Hill-Carrboro City Schools. CategoriesArchives
May 2024
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